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Yes. I stopped playing video games when 3d happened ( mid to end of the 90s) because most games were either uninteresting (3d for the sake of 3d), or plain ugly.

I started playing again during lockdown, and that was a bit of a shock - modern games are gorgeous, use 3d properly, and often enough have brilliant stories. I still play pixel art games - as you say, it’s timeless .


While I certainly played several shooters (DOOM, Quake, CS) a bit, but not with any passion.

But my favorite early 3D game was Total Annihilation. Which is not a 3D game. It's a 2D game with a 3D rendering engine. Classic RTS isometric POV, but all of the benefits of a 3D engine (arbitrary model rotations, movement dynamics, rockets flying through the air, shrapnel...oh, the shrapnel).

Similarly with Warcraft III, another RTS done with a 3D engine. Its gift was the interstitial cinematics done with the engine for story telling purposes.

In both these cases, 3D added immensely to an ostensibly 2D experience. I also imagine once they got things sorted out, it made things much easier for the level and scenario designers to be able to just put Objects into their flat-with-some-terrain 3D worlds.


Did you play Supreme Commander? Really made use of the 3D for scaling in a out

I find this kind of comments weird. So you stopped playing for 25 years and now are surprised that games have evolved?

They are explaining their lived experience.

But for whatever reason, here in HN you see a lot of people that don't play games but feel the need to give their opinion on the gaming industry, criticize modern gaming, and ramble on how old games where better. I find it really weird...

There are timeless early 3d games too. Metal Gear Solid or FFVII are popular examples, but there are also: Thief, Morrowind, Deus Ex, American McGee's Alice, and many more.

Then again, it is indeed a much different aesthetic than pixel art.


That's fair. I haven't played Metal Gear Solid for a long time but I did replay Deus Ex a few years ago and it still holds up. The low resolution is a bit of a problem but it's not a barrier.

Early 3D on the PC was better than on the N64, though. The low draw distance and blanketing everything with fog was pretty horrendous in a lot of games.


Deus Ex with GMDX plays great even with just a 1280x780 resolution.

Also it enhances the places with more furniture, trees, objects and new areas. OFC there are new weapons and upgrades too.


I've noticed that stock mesh/texture Deus Ex has staying-power partly because everything is visually cohesive. Most objects have similar levels of detail and follow similar implicit rules for how they are (or aren't) complex.

This is, unfortunately, easy to ruin that with partial mods, breaking your immersion when two objects from different universes are in the same room.


No that’s correct, I fully agree.

It’s exceedingly frustrating, and you either get an awful lot of exposure ( say you stop reading in English , only read in Norwegian and read 10k pages a year ) or you grind and learn word lists.

The good news is that word lists are now much easier to learn thanks to SRS systems.


Maybe I’m getting really old, and I know we live in changing times but the fact this works at all is insane, as in black magic insane.

I assume I’ll get used to it, but my mental model of what’s possible hasn’t been fully rewired yet.


I still can't quite believe it either!

And this kiddo is probably barely 22yo

Try an android keyboard and go back to an iphone. Having switched back and forth between both systems it’s quite remarkable how bad the iphone keyboard is. In practice , typing on an iphone means constant typos, bad autofix, and bad suggestions.

Completely agree. I switched from Android to iOS... 6 years ago now? and the keyboard immediately felt off. I thought it was just something related to needing to adjust, but I reused my old Android (Pixel 3a) for the first time a few days ago (cuz I'm working on an Android app and wanted to try it on an actual phone) and the keyboard just works. No typo, no ass completions, I can actually type fast as I feel it and the text ends up mostly (99%) correct on the first try. On iOS I sometimes really struggle writing exactly what I want (the worst offending situation is iOS "correcting" a word when I hit send, so what's sent is literally not what I typed)


As someone who has had an iPhone since the 3GS (I'm so old), but tries Android out every now and then - I can wholeheartedly agree.

The only real advantages iOS have left are not being run by an advertising/tracking company (which is reducing as Apple looks for services revenue) and the quality and variety of indie iPhone and iPad apps (yet Apple are happy to make those same devs extremely unhappy).


I used to have galaxy S phones with some aftermarket keyboard whose name I forget. It was quite popular at the time, and was fairly happy with it.

When I moved from a gs5 to an iPhone 7, I was amazed at how much better the typing experience was. But it has now gotten to a point where I feel like a drunk monkey would type better than I do.


I would actually go one step further and claim that typing has not come back to the speed and accuracy of Blackberry and Nokia phones with physical keyboard. It's taking so long that we may actually destroy humanity with AI before we have fast and accurate keyboards again.

Yay, I found my people…

I switch between Android and iPhone every few cycles, and I really do miss my swipe keyboard on Android.

iPhone swipe and tap keyboard always gives me trouble. I hate that it keeps trying to type my contacts’ names.

Also, text selection OSS frequently maddening. Yes, I swiped “is” and it decided I’m a fan of open source software… When I try to select some words or position my cursor, iOS always wants to put the cursor far away from where I held my finger. Doesn’t make a lick of sense.


I don’t want a new screen time experience , I just want it to work. Much to my surprise, it’s extraordinarily brittle, to such an extent that it’s virtually useless.

As a parent of kids with iThings, the parental controls/screen time experience is incredibly bad. I have no idea why they are not interested in having it work.

100% agree. We had to turn it off because it was too frustrating for everyone involve. Now we’re at “trust, but verify” where “verify” is looking at Screen Time stats at the end of each week.

My only plausible explanation is that no one who works at Apple has kids.


That’s a good idea . So you’re telling me that I can trust the on device numbers enough?

I've never been quite clear that the numbers are completely trustworthy, but at least the counting is more solid than the restrictions and the passwords.

One thing I've noticed on my own device, that, counter-intuitively, screentime also seems to include time when the screen is off, e.g. playing music through Safari with the screen turned off.

As an example of the fragility of the screentime passwords, the password on a child's device can often be removed by simply turning off the screentime password - it will not always prompt for the current password. Until recently, I actually thought that it was intentional that a password was not required to disable the screentime password on a child device.

I recently had a crazy experience where many restrictions and a screentime password seemed to suddenly get enabled on a child's device. We had just turned on screentime, but without restrictions or a password. It seems as though a bug caused the restrictions to revert to those used a long time ago during an exam period, with very strict time restrictions. It was almost unusable, and no one knew the screentime password. The crazy part is that I tried dozens of passwords - many on the first day, and then one a day for weeks. I was certainly the only one touching the device from that point. One day, when I tried to turn off the screentime password, it just turned off. Unlike every other day for the past few weeks, it did not prompt for a password at all.


Thanks this mirrors my experience. I’ll try your trust and verify approach then.

> So you’re telling me that I can trust the on device numbers enough?

Not at all :-) But at least this process doesn’t lead to pain and suffering because either the ScreenTime notification doesn’t arrive on a parent device, or the “Allow” action isn’t picked up by the child’s device. The whole messaging part to get permission to do something is really unreliable, at least in our household.


I wouldn't trust them. I have seen screen time over 24H at least twice.

Isn't it being revamped a big feature of iOS 27 ?

Yes and that’s my point. I don’t care about any ui or features change - I want the very basic functionality to work and it currently doesn’t.

What doesn't work ?

Fair question.

I expect the following from such a system : I set a time limit per app/set of apps,and the phone locks said apps once the limit is reached. In theory, this is what it does, in practice it almost never works : it doesn’t lock, gets broken whenever you upgrade the os, gets broken whenever your child upgrades the os, can be trivially bypassed by a kid, cannot be unlocked when you want it to unlock remotely etc I’ve also seen trivially bad data ( phone usage when it was in my pocket ). It’s worth noting you also need an Idevice to set it remotely - if your significant other has an android device he or she is out of luck.

I was very surprised at how appallingly bad it was - just try it for a few weeks and you’ll immediately notice it’s badly broken but somehow doesn’t fix it.

Contrast this to google’s system which, well, works.

Edit : it’s so mind bogglingly bad that I’m genuinely curious to talk to someone who works at apple about this.


So I don't have kids but in the keynote I remember them making a big deal about totally revamping it in 27. I know they definitely added a way to officially lock it (with a passcode) so your kids won't be able to theoretically just deactivate screen time. I think before you technically could do sorta the same thing (you can restrict almost any app to require FaceID or passcode to unlock).

There's also the assistive access or whatever which really locks the phone down but that seems more like for old people.

Alternatively if you wanted to get advanced you could maybe (not sure if it's free) create an Apple business account and try to manage the phone like corporations do. Or you may just be able to generate a configuration profile for free and add to the device. I would expect that process to be a lot more robust generally. You can control pretty much anything. Downside is if you don't have an MDM your stuck with whatever settings are baked into that config profile. Depending what you want to restrict you could pair it with something like NextDNS and lock it down to only safe sites.

Sounds like Android is way better though in this regard. Having to setup a child specific account at the beginning of setup sounds like a pain. If I ever have kids makes me really want to only give them a dumb phone or something like the new (unreleased as of yet) Commodore Callback - has some smartphone features but intentionally no social media


The main problem here is that even if they revamp it, it likely still won’t work since the most basic features don’t work as advertised . It’s like buying a car and it won’t start every other day and will only move backwards.

Wow those supposed improvements sound great. Though what good are features if they don’t work reliably?

The state of parental controls on apple devices is absolutely appalling.

The more time kids spend on the device, the more revenue Apple generates. They don’t have any incentive for it to really work.

Android’s is also maliciously bad.

Oddly, Alcatel has (had?) a nice version for their landfill androids a few years ago.


My least favorite part is how the parental controls are locked into iMessage. There's no way to manage parental controls from anything other than another iDevice. I suppose this is a sales strategy for them - parent must buy an iDevice as well.

The lack of faceid is very surprising - it’s by and large one of my favorite features esp in winter.


Apple is the champion of removing features. It gives them room to bring them back in the next edition


At least where I live there’s a shortage of doctors so you can’t negotiate with them . There’s a shortage of nurses too, but if you lose 1 nurse because they’re striking it’s bad but things don’t collapse. With 1 fewer doctor who also knows and is allowed to do things nurse don’t / can’t things get really bad. They also have access to power, are often elected, and are respected.

Nurses need to unionize I think and strike to get something .


So that’s what I thought - but if I hadn’t been exposed to it early I don’t think I’d have gone back to it as an adult.

So I think it’s useful.


I got bitten by that one - I remember my 3d engine going all wrong because I hadn’t realized I couldn’t mix mmx and fpu registers unless I was willing to pay for the extraordinarily expensive EMMS (?) instruction


Yes im reading it now. I find that the total lack of formalism makes things difficult from time to time just like his insistence on using basic geometry when there are easier ways. That being said, its an excellent book.


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