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You don't want to simulate the god-awful flicker my CRT has at 60Hz.

The hysteresis of the phosphor makes this a non-issue in reality. 60Hz looks great on a CRT when the input is a game console or VCR from the era.

Maybe you mean screen tearing, bad deinterlacing, etc. caused by software running on a PC?


No, I mean the screen noticeably flickers when displaying a static image at 60Hz progressive.

I mean... are you bobbing and weaving your head while rolling your tongue or what?

I get that CRTs aren't perfect, but I'm not sure how else to reproduce what you're calling "flicker".


perhaps was 60hz interlaced. I had memories of my first CRT monitor only allowing to do 1024x768 in interlaced and doing a very obvious flickering. But was flicker free at 800x600 and lower resolutions.

You can increase the refresh rate until it goes away. I don't think anyone notices flicker at 80Hz or so.

Yeah, there's no visible flicker at 70Hz or higher.

The flicker is fine, especially with 240p and 480p.

You do want to simulate it, because it's the only way to preserve the original motion quality of games designed around a fixed 60 fps frame rate without changing the gameplay or adding latency.

My CRT did 1024x768@85 just fine.

A project I've just started is to follow the Roguelikedev tutorial on a 32-year-old PC, using the period dev tools. I'm going to have to write everything myself, and I'm currently researching how to poke the graphics adaptor.

Why bother doing that when it would be vastly easier on a modern computer?


Yup, definitely the Rust users who are toxic. Totally not the people going into every thread about Rust to tell everyone about how toxic Rust users are. Nope.


[flagged]


But it is true, you see way more comments complaining about "the toxic Rust community" than said toxic community itself. At some point it just becomes annoying and tiring...


Fair enough, two different things can be annoying at the same time. It doesn't concern my original point.


Did you see any toxic Rust fan in this whole post? Because I didn't see any, but I saw several comments like yours.


You didn't talk about this thread in your previous posts, you talked generally about the community just like I did. However, to answer your question: Yes, I've spotted some, and they are rather annoying.


Ok, show me.


Go to bathroom and look into a mirror. Say "Hi" and wave.


In terms of "finished" projects, I wrote a program that generated new, empty, histories for Crusader Kings II. It could create new cultures, religions, and titles, and did a simple simulation of them spreading over the map.

I also wrote a server-side plugin for Assetto Corsa that monitored track limits, and could integrate into the program the league I was in used to find the pace of drivers for when we needed multiple servers.

In terms of "finished" meaning "I stopped working on it", I did write a compiler for a static concatinative language.


They're a long-time anti-Rust zealot. This is the sort of nonsense they've been coming out with for years.


Which is probably a case of the human prompting the AI only being able to see the decoy message, so they think the AI was able to read it because it matches what they can see.


There's also the element of actual humans being unable to read the intended message, and only seeing the decoy text.

It's a pretty crappy system if a portion of your intended audience can't even read it.


Complete and utter nonsense. Every Windows tool I remember using has handled LF-only endings perfectly fine, meanwhile Linux tools regularly fail to handle CRLF endings.


> Every Windows tool I remember using has handled LF-only endings perfectly fine

cough notepad cough


The only times I can remember having line-ending issues is using GNU's tools on Linux. Every Windows tool I can remember using accepts both CRLF and LF.


Microsoft's PowerToys did add that in (I think) the last version. Alt + Left click moves, alt + right click resizes.



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